Mobile gaming market analysis

mobile gaming market analysis

PC browser revenues have been decreasing since 2015 because of the transition of casual gaming to mobile devices.
Newzoo adjusts high-level market segmentation, with the games market constantly evolving, we felt that it was necessary to update our segmentation to better suit the current market.
China to generate one-quarter of game revenues worldwide.This decrease also has a significant impact on our longer-term forecasts.These graphs and all our latest estimates can be found.Most of Chinas growth will come from mobile gaming, with Tencent and NetEase leading the way.We expect growth to continue toward.6 billion in 2017 for China alone.It also shows the share of paying gamers and average spend in the same granularity.Newzoos Global Games Market Report is a subscription service that includes quarterly best slot apps iphone 2015 trend and forecasting update reports as well as continuous access to a dashboard with continuously updated gamer and game revenue forecasts by country and segment.This represents an increase.8 billion,.8, from the year before.Asia-Pacific is by far the largest region, with China expected to generate.5 billion, or one-quarter of all revenues in 2017.As a result, we increased our previous 2016 mobile revenue estimates for China from.0 billion.2 billion.Global games market forecasting methodology, newzoos Global Games Market Forecast Model projects gamer numbers and revenues per segment, region, and screen on a global, regional, and country level.
After these adjustments, our new segmentation consists of the following segments: browser PC games, casino estoril cheb downloaded/boxed PC games, (smart)phone games, tablet games, and console games.
These projections are analyzed in multiple ways, comparing year-on-year growth rates, market share, cagrs, and absolute amounts in USD between the regions and segments, as well as the development of specific regions or segments in time.
The fastest-growing region in the coming years will be Rest of Asia (without China, Japan, and Korea with total game revenues growing.5 billion in 2020, up from.5 billion last year.Newzoo expects the segment to generate.5 billion in 2017, a year-on-year decrease.3.Apr 20 2017, today, Newzoo released the latest quarterly update of its.Billion in game revenues this year.This growth represents.2 year-on-year increase.In 2016, Facebooks revenues from gaming were at its lowest since 2011, while Zyngas PC revenues dropped more than.Digital game revenues will account for.4 billion or 87 of the global market.In 2017, we expect console gaming to generate a total.5 billion in revenues worldwide, of which.8 digital.